Other cards can work well with the Deck are Pendulum Cards, specially the " Metalfoes" archetype. "Gold" and "Silver Gadget" can also be used in conjunction with " Ancient Gear Wyvern" in order to search a card and at the same time Xyz Summon " Gear Gigant X" for further searching. " Gold Gadget" and " Silver Gadget" can be used due to their ability to float and eventually Summon "Gadget", which upon Tributing can provide "Reactor Dragon" and "Hydra" with their full effects. The relationship is further strenghthened by " Ancient Gear Gadget", a monster that is of both archetype at the time, with the monster itself can act in place of any "Gadget" monsters in the card pool. Both " Ancient Gear Reactor Dragon" and " Ancient Gear Hydra" also gain effects upon Tributing either "Ancient Gear" or "Gadget" monsters while still functional even just Special Summoned. This deck has synergy with the " Gadget" archetype, as " Ancient Gear Gadjiltron Chimera" and " Ancient Gear Gadjiltron Dragon" can be used in combination with the "Gadget" monsters to unleash their effects. The deck further encourages the use of " Ancient Gear Golem" with their signature Fusion card " Ancient Gear Fusion", which can almost instantly bring out any of the "Ancient Gear" Fusion Monsters if "Golem" is on the field. " Ancient Gear Megaton Golem" can allow for multiple attacks (should the right monsters be used as Fusion Material), and can then evolve into " Ultimate Ancient Gear Golem" for more damage, and finally, the only non-EARTH monster, " Chaos Ancient Gear Giant", for total eradication. The series starts off with " Ancient Gear Howitzer", which can inflict damage and summon more "Ancient Gear" monsters while ignoring its Summoning conditions when destroyed by battle. " Ancient Gear Wyvern" and " Ancient Gear Workshop" can allow for hand recovery.įor Fusion Summons, " Ancient Gear Hunting Hound" is simply " Polymerization". " Ancient Gear Fortress" and " Ancient Gear Hydra" provide a shield to "Ancient Gear" cards, and " Ancient Gear Reborn" can easily revive those monsters from the GY as well as strengthen them slightly. Since "Catapult" ignores the Summoning conditions, it can also Special Summon " Ancient Gear Beast" or " Ancient Gear Golem ( - Ultimate Pound)".įor their supports, " Geartown" and " Ancient Gear Castle" ease Tribute Summon, and the latter boosts the ATK. "Catapult" is best used to destroy "Geartown" or " Ancient Gear Fortress" in order to fuel the swarm. Cards such as "Geartown" and " Ancient Gear Castle" allows ease of Tribute Summoning "Ancient Gear" monsters. (They aren't immune to Spell/Trap Cards, however.)Ī number of cards allow "Ancient Gear" monsters to be Summoned from the Deck, such as " Spell Gear", " Ancient Gear Catapult", " Geartown" and " Machine Duplication". Due to the prevalence of monster effects that can be activated during the Battle, newer monsters also prevent their activation. This allows "Ancient Gear" monsters to attack without fear of being stopped by any Spell/Trap Cards. The signature feature of the "Ancient Gear" monsters is to prevent the activation of Spell/Trap cards during their attack. "Ancient Gear" Decks focus on either Tribute Summons or Fusion Summons. This could also be the reason behind their glowing eyes. This seems to imply that the "Ancient Gear" monsters may be old machines possessed by spirits, which could explain their functioning despite their old workings. When they are used as Fusion Material by Duel Academy members in Yu-Gi-Oh! ARC-V, their Summon Chant mentions that they carry "ancient spirits" or other similar terms. This implies that contrary to their apparent antiquity, that they may be far more advanced than they look. Their name "Ancient Gear" is likely a reference to the old age of the mechanism that governs their functioning, which normally would require an external force to move them but interestingly enough they seem to be self-sufficient. The backgrounds of most of the Main Deck monsters features gears. True to their name, all "Ancient Gear" monsters resemble armored robots of varying designs with their bodies featuring unions of cogwheels and gears, joining several parts of their bodies together. The humanoid "Ancient Gears" bear a striking similarity to Ancient Greek soldiers, and so their creation may be linked to the Antikythera mechanism. Linework of " Soldier", " Golem" and " Beast"
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